
Reference & Concept:
We sought materials from movies, games and books in order to find out how knights looked in that period.
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We drew concept art first, as it was then convenient for the following 3D work. We could also modify it quickly if we were unhappy with any of the concept.

Modelling:
We created a low poly model with Silo. Silo is a very popular modelling software with good performance for the basic outward character.

Then, took the low poly model into 3ds Max, where we set up simple bones and the controller. A complicated rig setting was unnecessary because we only wanted a fixed pose.

We placed the character into the desired pose.
We created the flag using the cloth system in 3ds Max, instead of sculpting in ZBrush. As a result, the flag is more natural-looking.

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